Blizzard is satisfied with the new matchmaking and show the current Status.
End of last year, Blizzard has heavily revised the matchmaking system of Heroes of the Storm. In a blog post, the developer shows the current status of matchmaking. The changes are not yet complete. They want to improve the Matchmaker in the future. But the developers count on a number of successes in the new version.
As you can see in the charts above, the likelihood that you will receive a match within our target range of 45% – 55% win probability has been dramatically increased, from 66% of games before the new system went live, to 97% of games after.
New Players vs. Veterans
Along with the rebuilt matchmaker, we also decreased the likelihood that inexperienced players will be matched up against those with a lot of games, and game knowledge, under their belts. Prior to phase one, about 500 games out of every 10,000 pit new players against veterans. After phase one, this has dropped to roughly 5 games in 10,000 —which we feel is a significant reduction.
Team Composition Rules
Our December 15 patch brought a new rule to Quick Match that prevents teams with one or more Warriors in their compositions from matching against teams without one. While we’re still working to bring further improvements to team compositions in Quick Match, this “Warrior” rule, along with a similar rule for Supports, has dropped the number of matches featuring a Warrior or Support on one team, but not the other, to roughly 3 in 10,000 games.
We’d like to mention once again that, while we want all games to be as fair as possible, Quick Match was designed as a game mode where almost anything can happen. If you’re hoping for a specific hero lineup in your games, then you might prefer to step into Hero League, or even queue for Quick Match with a party, which both offer players the ability to tailor team compositions to their liking.
Party Size Restrictions
Full parties were playing against solo players a little too often prior to our first phase of matchmaking improvements. After rolling out phase one of matchmaking changes, we heard feedback that playing against parties as a group of solos was still a source of frustration for some players and, after investigation, implemented a new rule that greatly reduced the chance that this could occur.
Now that this rule has been live for a few weeks, we’re happy to share that the number of games in which five-player parties are matched against teams of solo players has dropped to just 29 of every 10,000 matches.
Ranked Match Consistency
Our most recent release brought a new rule for Hero League matchmaking, which greatly reduces the likelihood that Rank 1 players will be matched with or against others below Rank 4. This change also resolved an edge-case scenario, in which players with extremely high skill ratings could occasionally be matched with or against one or more low-ranked players.
We’re still actively collecting and reviewing data after making this change, so it’s a little too early to share statistics at this point. In the meantime, we’d like to encourage those of you at the top of the ranking system to jump back into Hero League and let us know how your games feel. Going forward, we’ll continue to keep an eye on Hero League data, as well as player feedback, and will make further adjustments as needed.
A small problem ist he new waiting time for a match. Did you wait about 80 seconds before a match, so there are now 130 seconds.
On whats live? you will find some live streams of Heros of Storm.
Source: http://us.battle.net/, http://www.gamestar.de