Since 2009, League of Legends is one of the most successful free-to-play multiplayer online battle arena games in the e-sport world, with approximately 27 million gamers per day. League of Legends is mainly financed through micro-transactions, which means that the player can purchase in game items like runes, skins and champions.
League of Legends is currently one of the most popular e-sport games and the community is growing every day and currently dominating the e-Sports world. Last years World Championships did not only sold out, but also achieved 32 million viewers in its finals live stream. whats live? has published it in cooperation with AzubuTV, which is an online gaming live stream platform.
The beginning of League of Legends is due to a modification called „DotA“ of the game Warcraft 3. Warcraft 3 was the first and only multiplayer online battle arena game (MOBA) of its time and very popular in the gaming world. As DotA became more and more popular, new projects like League of Legends were quickly born an resembled DotAs concept. In a direct comparison to the former DotA , League of Legends has the availability of statistics, tracking of game results and a modern update profile. The facts that new champions and skins were periodically updated and it has always been free-to-play game with an high standard of graphic quality, have extremely supported League of Legends becoming so successful.
Even the fact that it’s a free-to-play game with micro-transactions which lend Riot Games in 2013 to earnings around 624 million US dollars, it’s not becoming a pay-to-win game.
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